RMH Designs Screen Object
A1 — Origin 36.85°S · 174.76°E Est. MMXXV Practice №01 — Screen & Object

Between the Screen & the Object

RMH Designs is a studio working across luminous interfaces and physical matter. We specify both on the same grid — a pixel and a plane are the same problem, seen from two sides.

Selected work Color, here, is light
§ 01 Six pieces · 2023–25

Selected Work

Screen — Interface

Altair

Real-time strategy interface and command HUD — a legible board for imperfect information.

2025⌗ A2–F7UI · Motion
Object — Product

Monolith

Anodized aluminium desktop console. One block, milled — weight as an interface.

2024⌗ G1–K6Product · CNC
Screen — Identity

RMH Auth

Identity system, motion language and onboarding — trust rendered as a mark that resolves.

2025⌗ A9–E14Brand · System
Object — Furniture

Plinth·01

Cast-concrete modular seating. A grid you can sit on — coordinates made habitable.

2023⌗ H8–L13Furniture · Cast
Screen — Motion

Velum 2099

HUD, wayfinding and type in motion for a city that never resolves — legibility at speed.

2025⌗ A16–F21HUD · Type
Object — Light

Grid Lamp

Modular light system — the one object permitted to glow, because it makes light of its own.

2024⌗ G16–L21Lighting · Modular
§ 02 Two sides · one grid

Capabilities

Screen luminous
Object matter
S1Interface design
S2Interaction & motion
S3Identity systems
S4Design systems
S5Prototyping
O1Product design
O2Furniture
O3Environmental type
O4Fabrication
O5Material research
§ 03 Practice

Studio

Every design is a specification. A screen and a shelf pose the same question.

Constraints, a grid, a material, a tolerance — and the same discipline in answering. We treat light and matter as one continuous medium and render each with equal precision. Color, here, is light: anything that glows is a screen, anything matte is an object. Only one piece is allowed to break the rule — because it makes light of its own.