The Road Ahead

Games, community, immersive tech, and film—one step at a time.

We're an indie studio building rhythm games, deckbuilders, narrative horror, and more. Our roadmap isn't tied to one title—we're growing the catalog, Discord, and new worlds in parallel. Timelines are guides, not promises.

Year 1Foundation

Web catalog

Ship and polish Slice It!, Laundry Sort, Signal Forge, Cursed Logic, Echoes, and Project Vega.

House Always Wins

Full launch of the casino metroidvania.

Satan's Library

Steam push and release prep for the survival horror title.

Resoundings of Calamity

Begin development on our first FPS—blistering movement, adaptive arsenal, post-apocalyptic world—alongside other new titles.

Community

Grow the RMH Discord hub. Expand RMHdle and RMHConnections with new modes and daily content. Regular devlogs and blog updates.

RMH Outpost

Launch verifiable ownership of exclusive cosmetics, digital art, and VIP playtest access. No pay-to-win.

Brand

Expand merch and visual identity.

Year 2Scale & variety

Satan's Library

Steam release.

Catalog updates

Major content updates across the web catalog and ongoing support for House Always Wins, Echoes, and others.

Resoundings of Calamity

Full production—movement, arsenal, and world-building.

Outpost

Early playtest passes and cosmetic drops. Integration with community events.

RMHdle & RMHConnections

Seasonal challenges and new modes.

Content

Devlog series, behind-the-scenes, and first lore deep-dives for in-development worlds.

Year 3Releases & hub

Resoundings of Calamity

Release on PC and consoles. Continued support for House Always Wins, Echoes, and the rest of the catalog.

VR demo

Optional technical demo (e.g. Calamity: Scavenger)—tactile, immersive slice of the world.

Persistent hub

Open a social space where players display verified Outpost assets, trade gear, and group up before matches.

Governance pilots

Community votes on map evolution and seasonal content.

TV & Film

Partner with an animation studio for a limited series that deepens lore—faction origins, cataclysm—extending the universe beyond the game.

Year 4Expansion

Multiplayer & expansions

Major content and multiplayer expansions across the catalog. New experimental titles and sequels.

ROC territory wars

Faction-based territory wars, new weaponry, and live events for Resoundings of Calamity.

Community governance

Dedicated players vote on faction storylines, map evolution, and seasonal updates. Hub becomes the default hangout before matches.

Animated series

Series rollout. Short-form lore and world-building across social and site.

Year 5Transmedia

New IP & genres

Second major IP. Evolve kinetic movement and signature tech into fresh experiences.

VR integration

Immersive storylines that connect to live spectator arenas.

Film & TV

Live-action or feature-length storytelling. Real-time engine rendering—lore consistent across every medium.

Ecosystem

One cohesive universe: games, community, and film support each other. RMH Studios as a persistent home at every touchpoint.

Years 6–7Global reach

Third major IP

Launch a new franchise in an unexplored genre—strategy, open-world, or life-sim—built on proprietary engine tech.

Localization at scale

Full localization across 20+ languages. Regional community managers and culture-specific events.

RMH Esports League

Formalize competitive play for Resoundings of Calamity and future PvP titles with seasonal circuits and prize pools.

Soundtrack label

Launch a music label for game OSTs and original compositions. Vinyl pressings, streaming, and live concert tours.

Developer tools

Open-source internal tools—level editors, procedural generators, narrative scripting frameworks—for the modding community.

Years 8–10Industry pillar

RMH Engine

Ship a proprietary game engine refined from a decade of titles. License it to indie studios with generous terms.

Education initiative

Launch RMH Academy—free courses, mentorships, and game jams for aspiring developers. Partner with schools worldwide.

Theme park attraction

Partner with a major entertainment venue for a walk-through immersive experience set in the Calamity universe.

Cross-IP crossover

Major crossover event uniting characters and worlds from all RMH franchises into a shared narrative season.

Publishing arm

Begin publishing select indie titles under the RMH banner—funding, QA, marketing, and distribution support.

Live service mastery

Decade of live ops expertise. Seasonal content pipelines, dynamic world events, and zero-downtime updates across all titles.

Years 11–15Next frontier

Persistent open world

A massively multiplayer persistent world spanning all RMH IPs. Seamless transitions between biomes, eras, and genres.

AI-driven NPCs

Deploy conversational AI characters with memory, goals, and emergent behavior. Every NPC has a story worth hearing.

Haptic & spatial computing

Full-body haptic support and mixed-reality integration. Play in your living room or a warehouse-scale arena.

Interactive film

Release a feature-length interactive film where viewer choices branch the narrative in real time, rendered in-engine.

RMH Foundation

Establish a nonprofit arm funding game accessibility, mental health research through play, and preservation of digital art.

Player-created worlds

Full mod-to-marketplace pipeline. Players build, publish, and monetize custom worlds inside the RMH ecosystem.

Years 16–20Beyond gaming

Neural interface R&D

Partner with BCI researchers to prototype thought-assisted controls—accessibility-first, then mainstream.

Digital twin cities

Build photorealistic digital twins of real cities inside the engine. Use them for urban planning, tourism, and gameplay.

Autonomous world simulation

Worlds that evolve when no one is playing. Ecosystems, economies, and civilizations that persist and surprise returning players.

RMH Pictures

Full-fledged film and animation studio producing theatrical releases, streaming series, and shorts—all set in RMH universes.

Space partnership

Collaborate with a space agency or private mission to deliver entertainment experiences for long-duration spaceflight crews.

Years 21–25Living worlds

Full-dive prototype

First-generation full sensory immersion. Smell the rain, feel the wind, taste the victory. Limited beta for the bravest players.

Generative universes

Procedurally generated galaxies with unique physics, biology, and cultures. No two players discover the same star system.

AI co-directors

AI systems that dynamically author narrative arcs tailored to each player's history, choices, and emotional state.

Cultural institution

RMH works archived in museums and libraries. Academic programs study the studio's worlds as modern mythology.

Decentralized governance

Community councils with real authority over world lore, seasonal direction, and studio-funded creative grants.

Years 26–30Legacy

Consciousness playground

Shared dreamlike spaces where players co-create reality through intention. The line between player and creator dissolves.

Interplanetary entertainment

RMH experiences running on off-world habitats. Latency-optimized, locally persistent worlds for lunar and Martian colonies.

Self-evolving engine

The engine rewrites and optimizes itself. New genres, mechanics, and art styles emerge from the system without human prompting.

Immortal worlds

Worlds that outlive their creators. Self-sustaining ecosystems of player content, AI storytelling, and community governance run indefinitely.

The mission

Thirty years in, the mission is the same: build worlds worth living in. Every pixel, every note, every story—crafted so someone, somewhere, feels less alone.

We'll update this as we ship.